![]() ![]() weapon lashes) aren't taken in to account: So, swift strikes reduces time between auto attacks in my example by 0.2 seconds.Īssuming my character has 5 wounds, turning wheel, the enemy has completely equal DRs and other equal factors that would be present in both examples (e.g. With Swift Strikes you get modified frames of 30/19.5 and with Dex Bonus added on it's 41 frames (24.6/16.1). Without Swift Strikes and Lightning Strikes this char will have modified attack and recovery frames of 30/27 and when you apply the dex bonus (let's say with a +3 dex item = 21% action speed) you get 47 frames total between each auto-attack (24.6/22.1). Ī monk with 5 wounds, stats described as above, with dual sabres, Turning Wheel and with a 0.9 recovery modifier. Torment's reach is a full attack so when dual wielding is effectively 2 attacks + 1 ordinary attack vs 50% DR – all with the recovery frame of only 1 attack (1 Attack + 1 Attack + (50% Crush Lash vs 25% DR) + (50% Crush Lash vs 25%DR): Recovery = ordinary recovery for one attack). ![]() Might can't be lowered because it's uber important to optimise lashes+higher sabre base damage and Monks need the CON to take damage. A higher intellect will necessitate lowering both Dexterity (Overall action speed - which is what swift strikes grants at the cost of 1 wound) and Perception (More accuracy extremely useful with Durgan Crit Annihilation Sabres). To optimise swift strikes you need the lightning strikes talent (on my build it only last 6.5 secs, 7.5 with +2 Int). If I'm having trouble generating wounds with Heavy Plate + Iron Wheel I can always just manually provoke disengagement attacks. In terms of Monk abilities I can't make up my mind between taking Swift Strikes and Torment's reach or just relying on Torment's reach.īear in mind when dual wielding all recovery/attack speed bonuses are effectively halved in value. What I have in mind is Heavy Plate, Dual Wield Durgan Sabres, Iron Wheel – somebody that I can basically throw in to combat on AI and forget about.Īt the moment the attribute spread I'm considering is roughly as follows: I've been thinking about how to optimise a heavy armoured monk build for the past few days. ![]()
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